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老師給孩子讀書
EN5725701
兒童數位繪本編輯與探討
Children’s Digital Picture Book Editing and Exploration

從故事發想,到數位創作;從課堂作品,到教育研究。

From Storytelling to Digital Creation;
From Classroom Projects to Educational Research.

PBL 課程|電腦實作|業界協同教學|數位學習|兒童教育

PBL Course|Hands-on Computer Practice|Industry Collaboration|Digital Learning|Children’s Education

課程介紹

  • 兒童數位繪本結合文字、圖像、聲音、動畫與互動設計,提供不同於傳統繪本的閱讀與學習體驗。

  • 本課程從兒童閱讀與發展出發,帶領學生探索數位繪本的設計理念、敘事方式與教育應用,並透過實際操作,完成從故事發想、繪本企劃、圖像設計、文字編輯、聲音錄製到互動與動畫製作的完整創作歷程。

  • 課程強調「做中學」與專題實作,學生不只是學習數位繪本的相關知識,更將實際完成一件屬於自己的數位繪本作品。

  • 同時,課程也鼓勵學生從作品進一步思考教育問題,將創作與研究結合,探索數位繪本在兒童教育、數位學習與跨領域教學上的更多可能。

Course Overview

  • Children’s digital picture books integrate text, images, sound, animation, and interactive design to provide reading and learning experiences beyond those offered by traditional picture books.

  • This course explores the design principles, narrative approaches, and educational applications of digital picture books from the perspectives of children’s reading and development. Through hands-on practice, students engage in the complete creative process, from story development and picture book planning to visual design, text editing, voice recording, interactive design, and animation production.

  • The course emphasizes learning by doing and project-based practice. Students not only develop an understanding of digital picture books but also create and complete their own digital picture book projects.

  • Students are also encouraged to further explore educational questions arising from their creative works and connect creation with research, investigating the potential of digital picture books in children’s education, digital learning, and interdisciplinary teaching.

課程獲獎與肯定
Course Awards & Recognition

本課程歷年持續獲得教學相關獎項肯定,展現課程在問題導向學習、創新教學與數位創作上的持續實踐與成果。

The course has received recognition through teaching-related awards over the years, demonstrating its sustained commitment to problem-based learning, innovative teaching, and digital creation.

🏆 108 年第一學期|2019 Fall Semester

問題導向學習 PBL 教學獎勵
Problem-Based Learning (PBL) Teaching Award

Class Video

🏆 111 年第一學期|2022 Fall Semester

創新教學獎勵(PBL 課程)
Innovative Teaching Award (PBL Course)

Class Video

🏆 112 年第一學期|2023 Fall Semester

創新教學獎勵(PBL 課程)
Innovative Teaching Award (PBL Course)

Class Video

🏆 113 年第一學期|2024 Fall Semester

創新教學獎勵(PBL 課程)
Innovative Teaching Award (PBL Course)

Class Video

🏆 114 年第一學期|2025 Fall Semester

創新教學獎勵(PBL 課程)
Innovative Teaching Award (PBL Course)

Class Video

學生作品、相關出版及研究發表
Student Projects, Related Publications & Research Presentations

許多學生作品在完成課程創作後,進一步發展為競賽作品、研討會及期刊發表與學術研究。課程鼓勵學生從作品出發,探索教育問題、進行研究與分析,將課堂中的創作與學習成果帶入更廣泛的學術與教育場域。

Many student projects developed through the course have been further extended into award-winning works, conference presentations, and academic research. Students are encouraged to build upon their creative works to explore educational questions, conduct research and analysis, and bring their learning outcomes into broader academic and educational contexts.

🏆 學生作品獲獎

Student Works & Awards

  • Prepositions of Location – Where Is My Pencil?  教案作品 (獲獎者: 藍文君)

  • Prepositions of Location – Where Is My Pencil? Lesson Plan Project (Award Recipient: Wen-Chun Lan)
    • 學生組教案獎

    • Student Lesson Plan Award

  • 2023數位媒體:氫朋好友數位媒體作品 (獲獎者: 趙彥俞)

  • 2023 Digital Media: Hydrogen Friends – Digital Media Project (Award Recipient: Yen-Yu Chao)
    • Digital Media Award 2023

    • 數位媒體獎 2023

📚 期刊研究成果

Journal Publications

🌎 國際期刊

International Journal Publications

  1. ​Tang, J. T., & Jau, Y. Y. (2026). Exploring the impact of digital vs. print picture books on space science learning: A comparative study of “Mission to the Stars.” Research in Science & Technological Education(SSCI). https://doi.org/10.1080/02635143.2026.2666533

  2. Tang, J. T., Lan, W. C., & Mo, D. (2025). Exploring the effects of interactive digital picture books on elementary students' creativity. Thinking Skills and Creativity(SSCI). 57, 101864. https://doi.org/10.1016/j.tsc.2025.101864

  3. Tang, J. T., Lin, M. H., Jau, Y. Y., Lan, W. C., & Chou, H. L. (2025). Integrating science education through cross-disciplinary digital picture books: “My Helpful Friend Hydrogen.” Science & Education(SSCI). 34, 2525–2551. https://doi.org/10.1007/s11191-024-00567-3

📖 中文期刊 (Chinese Journals)​

1. 湯梓辰、李曉旻(2026)。 以 Scratch 互動模組開發 SDGs 環境教育數位繪本之 STEAM 課程研究——以國小高年級社團活動為例。《環境教育及永續發展》,19(2),103–142。https://doi.org/10.6555/JEESD.202606_19(2).0003

Tang, J. T., & Li, H. M. (2026). Developing a STEAM curriculum for SDGs environmental education digital picture books using Scratch interactive modules: A case study of an extracurricular program for upper-grade elementary school students. Journal of Environmental Education and Sustainable Development, 19(2), 103–142. https://doi.org/10.6555/JEESD.202606_19(2).0003 [English translation]

2. 湯梓辰、趙彥俞(2025)。 鮮師出招:別忘了抬頭——幼兒美感素養。《美育雙月刊》,268,79–86。

Tang, J. T., & Chao, Y. Y. (2025). Teachers take the stage: “Don’t Forget to Look Up”—Cultivating aesthetic literacy in young children. Aesthetic Education Bimonthly, 268, 79–86 [English translation]

3. 湯梓辰、洪晨凱、林萍萍(2025)。 數位繪本創作與科技接受度:華新街在地文化與通識教育的結合。《通識學刊:理念與實務》,13(2),1–48。 https://doi.org/10.6427/JGECP.202510_13(2).0001

Tang, J. T., Hung, C. K., & Lin, P. P. (2025). Digital picture book creation and technology acceptance: Integrating local culture of Huaxin Street with general education. Journal of General Education: Ideas and Practice, 13(2), 1–48. https://doi.org/10.6427/JGECP.202510_13(2).0001[English translation]

4. 藍文君、湯梓辰(2024)。 幽默與科技的融合:數位繪本在智慧校園英語教學中的應用研究。《台灣教育》,750,78–91。https://doi.org/10.6395/TER

Lan, W. C., & Tang, J. T. (2024). Integrating humor and technology: An application of digital picture books in English teaching in smart campuses. Taiwan Education Review, 750, 78–91. https://doi.org/10.6395/TER [English translation]

5. 劉書瑋、詹閎昱、王子軒、湯梓辰(2021)。 家長對於同理心數位繪本選擇之個案研究。《工業科技教育學刊》,14,71–84。https://doi.org/10.6306/JITE.202109_(14).0005

Liu, S. W., Chan, H. Y., Wang, T. H., & Tang, J. T. (2021). A case study of parents’ selection of digital picture books for empathy education. Journal of Industrial Technology Education, 14, 71–84. https://doi.org/10.6306/JITE.202109_(14).0005 [English translation]

🎓 研討會發表

Conference Presentations

🌎 國際研討會

International Conferences

  1. Chen, P., & Tang, J. T. (2026, June). Integrating Picture Books as Scaffolding for Introducing Scratch Programming in Elementary Schools. APSCE TBICS Festival of Learning 2026, Kumamoto, Japan.

  2. Hung, C. K., & Tang, J. T. (2025, May). The Effectiveness of Digital Picture Books in Teacher Training and Technology Acceptance: A Case Study on ADHD in Special Education. Global Chinese Conference on Computers in Education (GCCCE 2025), Wuxi, China.

  3. Hung, C. K., & Tang, J. T. (2025, May). Comparison of Technology Acceptance: A Case Study of Localization Combined with Digital Picture Books. Global Chinese Conference on Computers in Education (GCCCE 2025), Wuxi, China.

  4. Lan, W. C., Mo, D., & Tang, J. T. (2025, April). Developing the Interactive Game-Based Picture Book “Food Ninja” to Enhance Creativity in Elementary School Students. Eighteenth International Conference on e-Learning & Innovative Pedagogies, Changhua City, Taiwan.

  5. Jau, Y. Y., & Tang, J. T. (2025, April). Exploring Enhancing Science Learning With Digital Picture Books. Eighteenth International Conference on e-Learning & Innovative Pedagogies, Changhua City, Taiwan.

  6. Jau, Y. Y., & Tang, J. T. (2024, November). Exploring Cross-Disciplinary Education: Enhancing Science Learning with Digital Picture Books. Proceedings of the 32nd International Conference on Computers in Education (ICCE 2024), Asia-Pacific Society for Computers in Education, Manila, Philippines.

  7. Lan, W. C., Mo, D., & Tang, J. T. (2024, November). Developing the Interactive Game-Based Picture Book “Food Ninja” to Enhance Creativity in Elementary School Students. Proceedings of the 32nd International Conference on Computers in Education (ICCE 2024), Asia-Pacific Society for Computers in Education, Manila, Philippines.

  8. Tang, J. T., Jau, Y. Y., Lin, M. H., Lan, W. C., & Chou, H. L. (2024, June). Application of the Interactive Picture Book “Hydrogen Friends” in Science Education: A Case Study on Hydrogen Energy. Global Chinese Conference on Computers in Education (GCCCE 2024), Chongqing, China.

  9. Li, X. M., Tang, J. T., & Chen, R. L. (2024, June). A Research Project on the STEAM Curriculum of Designing SDGs Environmental Education Digital Picture Books Using Scratch Software. Global Chinese Conference on Computers in Education (GCCCE 2024), Chongqing, China.

  10. Tang, J. T., & Jau, Y. Y. (2024, June). Explore the Application of Post-Pandemic Children's Emotional Learning in “Digital Picture Books”. Global Chinese Conference on Computers in Education (GCCCE 2024), Chongqing, China.

  11. Tang, J. T., Jau, Y. Y., & Li, Z. Y. (2023, May). A Digital Picture Book Research Project for Children's Aesthetic Education: Design a Digital Aesthetic Picture Book “Don't Forget to Look Up at the Sky” as an Example. Global Chinese Conference on Computers in Education (GCCCE 2023), Beijing, China.

📖 國內研討會

Domestic Conferences

1. 陳平、湯梓辰(2026年3月)。 〈互動式繪本《彩虹友誼》於小學生色彩理解的影響〉。 台灣數位學習發展2026研討會(TWELF 2026),日月潭教師會館,南投。

Chen, P., & Tang, J. T. (2026, March). The Impact of the Interactive Picture Book “Rainbow Friendship” on Elementary Students’ Understanding of Color. Taiwan E-Learning Forum (TWELF 2026), Sun Moon Lake Teachers' Hostel, Nantou, Taiwan. [English translation]

2. 藍文君、湯梓辰(2025年3月)。互動式數位繪本《A Day at Punctuation Park》於英語標點符號教學中的應用。台灣數位學習發展2025研討會(TAIWAN E-LEARNING FORUM, TWELF 2025),國立嘉義大學蘭潭校區,嘉義。

Lan, W.-C., & Tang, T.-C. (2025, March). The application of the interactive digital picture book A Day at Punctuation Park in teaching English punctuation. TAIWAN E-LEARNING FORUM (TWELF 2025), National Chiayi University, Lantan Campus, Chiayi, Taiwan. [English translation]

3. 藍文君、湯梓辰(2024年3月)。幽默性繪本融入英語教學對國小學生學習成效影響之探究。台灣數位學習發展2024研討會(TAIWAN E-LEARNING FORUM, TWELF 2024),東海大學,台中。

Lan, W.-C., & Tang, T.-C. (2024, March). An investigation of the effects of integrating humorous picture books into English instruction on elementary school students’ learning outcomes. TAIWAN E-LEARNING FORUM (TWELF 2024), Tunghai University, Taichung, Taiwan.. [English translation]

4. 趙彥俞、湯梓辰(2023年12月)。設計一本《別忘了抬頭》數位繪本探討幼兒美感素養之個案研究。2023年台灣教育傳播暨科技學會年會(TAECT 2023),淡江大學,台北。

Chao, Y.-Y., & Tang, T.-C. (2023, December). A case study of designing the digital picture book Don’t Forget to Look Up to explore young children’s aesthetic literacy. 2023 Annual Conference of the Taiwan Association for Educational Communications and Technology (TAECT 2023), Tamkang University, Taipei, Taiwan.. [English translation]

5. 陳萱、翁楊絲茜、湯梓辰、翁兆言(2023年3月)。品德教育繪本導入教育機器人對幼兒園兒童專注力、學習感受之分析:以比較多人組及個人組為例。台灣數位學習發展2023研討會(TAIWAN E-LEARNING FORUM, TWELF 2023),墾丁福華渡假飯店,屏東。

Chen, H., Weng, Y.-S.-C., Tang, T.-C., & Weng, C.-Y. (2023, March). An analysis of the effects of integrating character education picture books with educational robots on kindergarten children’s attention and learning experiences: A comparison between group and individual conditions. TAIWAN E-LEARNING FORUM (TWELF 2023), Howard Beach Resort Kenting, Pingtung, Taiwan.. [English translation]

6. 劉書瑋、詹閎昱、王子軒、湯梓辰(2021年4月)。以半結構式訪談探討家長對於同理心數位繪本之選擇因素。2021年第17屆科技教育研究與發展學術研討會,國立高雄師範大學,高雄。

Liu, S.-W., Chan, H.-Y., Wang, T.-H., & Tang, T.-C. (2021, April). Exploring parents’ selection factors for digital picture books on empathy through semi-structured interviews. The 17th Academic Conference on Technology Education Research and Development, National Kaohsiung Normal University, Kaohsiung, Taiwan. [English translation]

7. 陳嫚瑩、湯梓辰(2020年3月)。幼兒數位電子書進行英語單字習得之實徵研究。第十五屆台灣數位學習發展研討會(Taiwan E-Learning Forum, TWELF 2020),國立交通大學,新竹。

​Chen, M.-Y., & Tang, T.-C. (2020, March). An empirical study of English vocabulary acquisition through digital e-books for young children. The 15th Taiwan E-Learning Forum (TWELF 2020), National Chiao Tung University, Hsinchu, Taiwan. [English translation]

©2026 by 湯梓辰 教授 個人網站 Professor Tang, Joni T. personal website..

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